Counter Strike Source Tweak Guide

3 minutes Read

This quide will show you a list of commands which can boost Framerate and overall preformance.

1)Find your cfg folder in the cstrike folder (example "counter-strike sourcecstrike.cfg";) 2)Open up config.cfg and add the command exec userconfig.cfg , to the end of the list 3)Make a new text file called "userconfig.cfg" (without quotes) and add the commands (copy & paste the command below) 4)Place userconfig.cfg into the cfg folder Tip 1: Any commands you dont want to use, you can delete them from the userconfig.cfg file. You can change commands to your liking. eg. "mp_decals 50" change to "mp_decals 100" to have 100 decals instead of 50 eg. "cl_ejectbrass 0" can only be changed to either "cl_ejectbrass 0" or "cl_ejectbrass 1", please note 0 means off and 1 means on. Tip 2:When using these commands, type "net_graph 1" while playing as this will show you your FPS and other useful info.

--Commands. Copy the list below-- // Set netcode settings // adjusts hitboxes and netcode settings for optimal registration cl_cmdrate 101 cl_interp 0 cl_interpolate 0 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_rate 20000 cl_smooth 0 rate 25000 // Set graphics settings // adjusts graphics settings to boost framerate cl_ejectbrass 0 // disables shells flying out of guns cl_forcepreload 1 cl_phys_props_enable 0 // disables trash and cans etc cl_phys_props_max 0 // disables trash and cans etc cl_radartype 1 // solid radar cl_ragdoll_physics_enable 0 // disables dead bodies cl_show_splashes 0 // disables splashes when in water fps_max 101 // caps FPS mat_bloom 0 mat_bumpmap 0 // disables bumpmapping mat_clipz 0 // lowers water quality mat_fastnobump 1 // faster bump mapping mat_fastspecular 1 // fast specular lighting mat_mipmaptextures 1 // texture quality decreases with distance mat_picmip 2 // lower texture quality--set between 0 and 2 mat_specular 0 // disables specular lighting mat_trilinear 0 // disables trilinear filtering mp_decals 50 // how many bullets etc will be shown muzzleflash_light 0 // disables muzzleflash r_avglight 0 // disables average lighting r_cheapwaterend 1 // worse water rendering r_cheapwaterstart 1 // worse water rendering r_decal_cullsize 2 // lower texture quality at distance r_decals 0 // disables player sprays r_dispfullradius 2 r_drawdetailprops 0 r_drawmodeldecals 0 // disables decals on models r_dynamic 0 r_eyes 0 // removes eyes from player models r_lightaverage 0 // disables average lighting r_lightinterp 0 r_propsmaxdist 100 // lower object fading distance r_RainSplashPercentage 0 // disables rain splashes r_renderoverlayfragment 0 r_rootlod 2 // lower overall game detail level r_teeth 0 // removes teeth from player models r_waterforceexpensive 0 // disables high-quality water rope_averagelight 0 // disables average lighting on ropes rope_smooth 0 // disables antialiasing on ropes rope_subdiv 0 rope_wind_dist 0 // disables wind effects on ropes // Set processing settings // _transfers load from GPU to CPU to boost performance r_3dnow 1 r_mmx 1 r_sse 1 r_sse2 1 // Set audio settings // increases audio performance and quality snd_mixahead .1 // mixes sound ahead to reduce stuttering soundscape_fadetime 9999 // helps lower background noise soundscape_flush // helps lower background noise // Set violence settings // increases blood to help you see hits better violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 cl_show_bloodspray 1 // Other settings budget_show_history 0 jpeg_quality 100 sv_forcepreload 1